#BuckshotRoulette Python Dealer AI
Simple , #Buckshotroulette Python Dealer AI , beginner friendly
Table of contents
Hi students! Today I'm gonna show you how can you make a Dealer AI in python.
Requirements:
Python3
Tutorial:
Firstly , we are going to import "random library" with we will use for making choices.
import random
Afterwards , we will make the variables for our code. We will also select the actual_round with the random library.
# Library
import random # Comes with python3, using for random number generation
# Variables
items = [] # Add "Magnifiying_Glass" if you want the dealer to see the bullet.
actual_round = None # Actual Round
round = None # Round that dealer knows
# Code
rng2 = random.randint(0,1) # Random number : gives us 1 or 0 randomly.
if rng2 == 0: # If the random number is 0
actual_round = "Shoot" # Make the actual round "Shoot" (Live)
elif rng2 == 1: # If the random number is 1
actual_round = "Blank" # Make the actual round Blank
Now that we have simple things set-up, we are going to make the dealer loop through the items table so that he can check if there is magnifying glass in it and use it.
#Rest of the code here
for item in items: # Looping through the items
if item == "Magnifiying_Glass": # Is the item a magnifiying glass?
print("Seen") # Yes, the item is magnifiying glass.
round = actual_round # Makes me know the actual_round.
if round == "Shoot": # If the round is shoot (live)
print("I am gonna shoot! Using Handsaw") # I shoot him
# Use handsaw code here.
Now that dealer has look through his inventory and made his choice if he has a magnifying glass , lets make some decisions even when we don't have a magnifying glass!
Firstly , we will make functions for shooting ourselves and the opponent.
# Library
import random # Comes with python3, using for random number generation
# Variables
items = [] # Add "Magnifiying_Glass" if you want the dealer to see the bullet.
actual_round = None # Actual Round
round = None # Round that dealer knows
# Code
rng2 = random.randint(0,1) # Random number : gives us 1 or 0 randomly.
if rng2 == 0: # If the random number is 0
actual_round = "Shoot" # Make the actual round "Shoot" (Live)
elif rng2 == 1: # If the random number is 1
actual_round = "Blank" # Make the actual round Blank
def shoot_itself(): # Gonna shoot myself
print("Shot itself") # Shot myself
if actual_round == "Blank": # Is the round blank?
print("I dodged a bullet") # Yes, I survive.
else:
print("Ouch") # Ouchies , I shot myself.
return None
def shoot_opponent(): # Gonna shoot him
print("Shot him") # Shot him
if actual_round == "Shoot": # Is the round live?
print("Time to smoke a pack") # Yes I shot him.
else:
print("I wasted it.") # No it was blank , I wasted it.
return None
for item in items: # Looping through the items
if item == "Magnifiying_Glass": # Is the item a magnifiying glass?
print("Seen") # Yes, the item is magnifiying glass.
round = actual_round # Makes me know the actual_round.
if round == "Shoot": # If the round is shoot (live)
print("I am gonna shoot! Using Handsaw") # I shoot him
# Use handsaw code here.
Now that we have made functions for shooting , we are going to decide with one to do!
if not round == None: # If we know the round
if round == "Blank": # If the round we know is blank
shoot_itself() # We shoot ourselfs
elif round == "Shoot": # If the round we know is shoot (live)
shoot_opponent() # We shoot him/her.
elif round == None: # If we dont know the round
rng3 = random.randint(0,1) # Random number ( 0 or 1)
if rng3 == 1: # If the random number is 1
shoot_opponent() # I shoot him/her.
if rng3 == 0: # If the random number is 0
shoot_itself() # I shoot myself.
There you go folks! You just made the dealer AI. Even thou we don't have code for using the other items it's just a loop through the items. Now for the full code:
# Library
import random # Comes with python3, using for random number generation
# Variables
items = [] # Add "Magnifiying_Glass" if you want the dealer to see the bullet.
actual_round = None # Actual Round
round = None # Round that dealer knows
# Code
rng2 = random.randint(0,1) # Random number : gives us 1 or 0 randomly.
if rng2 == 0: # If the random number is 0
actual_round = "Shoot" # Make the actual round "Shoot" (Live)
elif rng2 == 1: # If the random number is 1
actual_round = "Blank" # Make the actual round Blank
def shoot_itself(): # Gonna shoot myself
print("Shot itself") # Shot myself
if actual_round == "Blank": # Is the round blank?
print("I dodged a bullet") # Yes, I survive.
else:
print("Ouch") # Ouchies , I shot myself.
return None
def shoot_opponent(): # Gonna shoot him
print("Shot him") # Shot him
if actual_round == "Shoot": # Is the round live?
print("Time to smoke a pack") # Yes I shot him.
else:
print("I wasted it.") # No it was blank , I wasted it.
return None
for item in items: # Looping through the items
if item == "Magnifiying_Glass": # Is the item a magnifiying glass?
print("Seen") # Yes, the item is magnifiying glass.
round = actual_round # Makes me know the actual_round.
if round == "Shoot": # If the round is shoot (live)
print("I am gonna shoot! Using Handsaw") # I shoot him
# Use handsaw code here.
if not round == None: # If we know the round
if round == "Blank": # If the round we know is blank
shoot_itself() # We shoot ourselfs
elif round == "Shoot": # If the round we know is shoot (live)
shoot_opponent() # We shoot him/her.
elif round == None: # If we dont know the round
rng3 = random.randint(0,1) # Random number ( 0 or 1)
if rng3 == 1: # If the random number is 1
shoot_opponent() # I shoot him/her.
if rng3 == 0: # If the random number is 0
shoot_itself() # I shoot myself.
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